Content
Game Modes
Where you actually spend your squad — from the 170-node story campaign to asynchronous PvP and a server-wide raid boss.
Campaign
The main PvE ladder · 8 chapters · 170 nodes
The backbone of the game: a linear story ladder spanning recommended levels 1 to 170. Each node is a set fight; clearing it unlocks the next. It costs no energy, so you can grind freely. Every node pays a one-time first-clear reward (gold, plus gems and evolution stones on bosses) and a repeatable drop you can sweep instantly once cleared.
Jump to World Tier 2 immediately
Clearing node 1-10 unlocks Tier 2, which pays 1.5× rewards for only 1.2× difficulty — the best efficiency jump in the game. Higher tiers add boss phases, enrage mechanics and Legendary gear drops, so keep pushing tiers as your squad grows. Bring a borrowed friend unit in your spare slot — it's free power.
Endless Tower
Solo climb · 100 floors · permanent leaderboard
A pure power check: each floor demands a recommended power of roughly 100 × floor number, and you clear it if your squad's combined power (level + gear) reaches about 70% of that. No twitch skill — just bring enough investment. Every 5th floor is a boss floor worth extra gems.
Know your ceiling, then sweep
Add up your squad's power and you can predict exactly how far you'll climb (floor N needs ~70 × N). Push to your ceiling, then sweep to bank the gems — and aim for multiples of 5 to grab the boss-floor bonus.
Labyrinth
Roguelite run · 5 depths
A short run with branching choices. At each depth you pick a node — a combat, an elite, or a rest (heal +50%) — then choose 1 of 3 buffs that stack for the rest of the run. Depth 5 is always the boss. Damage carries between fights, so a wipe ends the run.
Bank HP, stack ATK
Take a rest node whenever your squad is hurt — HP persists all run and a wipe gives nothing. Stack attack buffs so the depth-5 boss (the only payout) goes down fast.
Arena (PvP)
Asynchronous PvP · Elo ladder
Attack other players' defense squads (and skill-matched bots when the pool is thin) — the defender never plays live, so it's pure team-comp vs team-comp. Wins and losses move your Elo rating (everyone starts at 1000) up through Bronze, Silver, Gold, Platinum, Diamond and Master tiers.
The only competitive mode that pays a season prize
Set the strongest defense you can, then climb by attacking opponents near or below your rating. Because it's snapshot-based, there's no timing or reflexes — your roster does the talking. Finish the week in the top 10 for 1,000 gems.
World Boss
Co-op damage race · server-wide
A single colossal boss — the Abyssal Dragon, with a 500-million HP pool — that the entire server chips away at together over a 7-day window. Your damage accumulates across the whole fight (even in a loss), and players are ranked by total damage dealt.
World Boss ranking rewards
The damage race and live leaderboard are fully playable, but the end-of-event ranking payouts aren't distributed yet — so right now it's a co-op challenge for bragging rights. Reward distribution is on the way.