
Berserker
Tribal Alliance
Pronouns she/her Age 26 Likes War paint, Single combat
Base stats
Level 1 base, and the Level 60 projection. Stats grow ~10% of base per level (HP/ATK/DEF); Speed does not scale with level, so a fast hero stays fast relative to the field all game.
Element matchups
Fire heroes resolve their type advantage like this:
Advantage is ×1.30, disadvantage ×0.75. See the full type chart →
Signature abilities
Detailed ability breakdowns
These signature abilities now fire in battle with their own damage and cooldowns — a bigger skill or ultimate hits harder, and the two healers restore HP instead of striking. Still on the way here on the site: the full per-ability breakdown (exact multipliers and effects), plus deeper mechanics like status effects and multi-target hits.
Lore
Born to the Ash-Wolf clans of the northern reaches, the Berserker took her oath the day a Solstice patrol burned her village's seed-stores in the hungry winter of her tenth year. She was small enough to hide in a brushwood pile while her elders died in front of her, and she has never agreed to be small since. Her armor is the pelts she stripped from her first three kills, painted over each spring with the soot of the same season's pyres.
On the line she fights like someone who has already settled her ledger with the world. The first swing is for the brother she watched fall at the river-fork at Hedra Pass; the second is for the cousin lost to a Vanguard mortar at Kestrelmoor; the third is whatever the day asks of her. She does not flinch from the soul-debt her axe carries away each season because she does not believe the gods who collect it have any standing to refuse. The Tribal Alliance's elders argue about her in the long-houses — some say she is the spear they have always needed, others that she is what the spear becomes when it is left too long in the rain.
What the elders agree on is that she is a captain now, in the sense that other captains have begun to follow her rather than the reverse. She does not keep a tent. She sleeps where the previous day's fight ended, and she rises before the camp's first horn. The Solstice scouts have started painting her in their own warding charms — a backhanded honor she has been told about and chooses, for now, not to feel anything about.
Bond stories
- The Ash-Wolf's Ledger · unlocks at bond Lv 10
- Three Names at the River-Fork · unlocks at bond Lv 25