Falcon Scout
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Falcon Scout

The Vanguard

Wind Attacker Common Summonable

Pronouns she/her Age 21 Likes Stamina runs, Whistle codes

Base stats

Level 1 base, and the Level 60 projection. Stats grow ~10% of base per level (HP/ATK/DEF); Speed does not scale with level, so a fast hero stays fast relative to the field all game.

HP
280 → 1932@60
ATK
40 → 276@60
DEF
20 → 138@60
SPD
115 → 115@60

Element matchups

Wind heroes resolve their type advantage like this:

Deals +30% to
Water
Takes +30% from
Fire

Advantage is ×1.30, disadvantage ×0.75. See the full type chart →

Signature abilities

Basic Falcon Scout Attack
Skill Falcon Mark
Ultimate Skyhunter Spiral
◷ Coming soon

Detailed ability breakdowns

These signature abilities now fire in battle with their own damage and cooldowns — a bigger skill or ultimate hits harder, and the two healers restore HP instead of striking. Still on the way here on the site: the full per-ability breakdown (exact multipliers and effects), plus deeper mechanics like status effects and multi-target hits.

Lore

The Falcon Scout serves under the Vanguard cohort's scout-master and is on the cohort's deployment-rolls under the work-name Falcon-Three Yelena Marrow, second daughter of a small-holding farming family in the Vanguard's home territory. She is twenty-one and has been a cohort scout for four years, the youngest currently on the active scout-roll. Her flight discipline — falcon-paired, not actually airborne — is the Vanguard's standard scout-pairing where the scout's effective range is extended by a hawk-handler's bird operating at a defined high altitude and reporting back via a whistle-code system the cohort has refined for thirty years.

Her combat-grant is range, not violence. She is light-armored because the cohort cannot afford to slow her down, and her contribution to the line is the morning-scout report — the daily document the cohort's command-tent uses to decide where to bivouac, where to forage, and which approaches are screened by enemy advance-scouts. The Vanguard cohort's command structure is a chief-scout-by-trust system rather than chief-scout-by-rank, and Yelena's reports are read by the scout-master without intermediate review, on the grounds that her four-year accuracy record has not produced an erroneous report. The scout-master's standing instruction to the cohort's command-tent is that 'when Falcon-Three says the army wakes up there, the army wakes up there.'

She is in regular speaking contact with Aria Lockwood (char_aria_lockwood) — Aria reads the morning-scout report personally on the cohort's standing days and has twice asked Yelena to expand a single-line entry into a fuller account. She is on more distant terms with General Thalia Crowe (char_thalia_crowe), who does not command the scout-roll directly but receives weekly summaries; Crowe has indicated by margin-mark twice that she would like Yelena rotated to the southern-cohort scout-pool, and the active-cohort scout-master has indicated by silence that this rotation will not happen this campaign.

Bond stories

  • When Falcon-Three Says It · unlocks at bond Lv 10
  • The Margin-Mark Rotation · unlocks at bond Lv 25